PUT IT BACK
2:00 AM. You are supposed to be asleep, and you are working on the laptop with the headphones on.
Everything on the desk has a place. Using something puts it out of place. The laptop has to stay open to work. The charger only works if you hold it, so work goes slower with one hand.
When the footsteps come you get a few seconds to put everything back before the door opens.
One mechanic: PUT IT BACK. Tap an object to use it, tap it again to send it home. More things out means faster work and worse cleanup. Reach 100 percent and survive the last check.
Built from a dream my parent had, then stripped to the one rule that scared me. Crude on purpose. It is a test.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | benjaminsghost |
| Tags | Halloween, Horror, Point & Click, Short |

Comments
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Played it. Got caught at 20% with three things out, which is the right way to lose this.
The window figure is the whole risk system and it is not legible. It hands you +5 work and shortens the next check, but nothing on screen tells you a check just got closer. So the one bet the game offers reads as luck, not a decision. I cannot choose to take its help, only get lucky. Give the cost a tell (a sound, the clock, the room shifting) and the desk becomes a real gamble.
Smaller: 'the door opened on 3 things out of place' names the count but not the objects, so a loss tells me I was greedy but not at what.
Good thing: work only moves while the desk is wrong, so the safety I want and the progress I want are the same resource. Clean spine. I would play a harder version of this.